Public Beta of Euro Truck Simulator 2 Update 1.14 is available

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Public Beta of Euro Truck Simulator 2 Update 1.14 is available


At last, we are happy to announce that we are ready to start public beta test of update 1.14 for Euro Truck Simulator 2.

If you are willing to help, make sure to backup your existing player profile, and feel free to switch to the public_beta branch of Euro Truck Simulator 2 which you will find on Steam. Please use our forum to give us feedback and comments. Although we have tested the update vigorously over several internal builds in the past weeks, practice shows that during an open beta period usually even more problems are discovered and fixed. We strive to make the game updates as polished as possible. Thanks for your support and help!

Here is the development log of the 1.14 update

Gameplay:

  • Liftable axles
  • Upload your World of Trucks profile truck from the in-game Screenshot Manager
  • Increased damage for overturned vehicles
  • Tweaked penalties for damaged cargo
  • Automatic transmission tweaked to better handle steep hills (such as the quarry)
  • Camera rotation based on steering and blinkers
  • Correct speed limit after using the train
  • Red light offense isn't reported if the player is too far inside a crossroad
  • More lenient wrong-way offense check to allow maneuvering in small crossroads
  • Better terrain profile interpolation
  • Many improvements in simulation: overturned trucks, damping of rear axles, gearbox

Models:

  • New truck: DAF XF Euro 6
  • New 6-wheeled chassis for (almost) all trucks
  • Substantial data fixes in most chassis
  • Added driver seats for DAF XF and MAN TGX
  • Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI:

  • New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
  • Improved driving rule priorities
  • AI trucks prevented from entering trains
  • Support for sleep time in traffic lights
  • Speed limit detection fixes
  • More realistic AI vehicle speed in curves
  • Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking

Sound:

  • New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map:

  • Many map bugs fixed
  • Roads around Kiel and Rostock recreated
Steam:
  • Steam Rich Presence: job information in "View more info" in the Steam friends list
Code:

  • Support for decal parts in road edge models
  • Support for multiple truck dealer definitions
  • Allow pedestrian spawning on models
  • Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
User interface:

  • Truck browser shows all upgrades and their level requirements
  • Added option to skip cutscenes
  • Speed limit shown on dashboard GPS
  • Support for adviser page switching
  • Speed on adviser is more precise
  • Option to display the password on the login screen
  • Smoother camera movement in showrooms
  • Improved text pasting into input fields
  • Improved city name sorting
  • Updated localization and credits, fixed typos, clarified texts

Rendering:

  • Fixed blinking objects in mirrors
  • Support for mirror image scaling
  • Support for an additional front mirror
  • Support for flares with visibility capped by angle
  • Better rendering statistics
  • Edge look can be controlled by the attached road look
  • Better handling of vegetation detail with changing distance
  • Support for an additional low-quality vehicle LOD

Modding:

  • Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
  • Improved miniconsole
  • Telemetry: more precise fuel reporting, job info
  • New cargo definition structure
  • Advisor definition cleanup
  • Content browser improvements
  • Per-sector weather climate profiles

Editor:

  • Gamma correction of user-picked colors
  • Better handling of high-DPI monitors
  • Texture list
  • New toolbar
  • Sign editor improvements



    Source blog :blog.scssoft.com

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